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createScreenGrainPass

createScreenGrainPass(presetInput): VesselScreenGrainPass

Defined in: packages/visual-effects/src/index.ts:328

Readonly<{ crt?: boolean; crtBloomIntensity?: number; crtBloomThreshold?: number; crtBrightness?: number; crtContrast?: number; crtCurvature?: number; crtFlicker?: number; crtRgbShift?: number; crtSaturation?: number; crtScanlineCount?: number; crtScanlineIntensity?: number; crtVignette?: number; glitch?: boolean; glitchIntervalSeconds?: number; grain?: boolean; grainIntensity?: number; grainScale?: number; reducedMotion?: boolean; schema: "vessel-preview-effects/v1"; toon?: boolean; toonEdgeColor?: string; }> | Readonly<{ crt: boolean; crtBloomIntensity: number; crtBloomThreshold: number; crtBrightness: number; crtContrast: number; crtCurvature: number; crtFlicker: number; crtRgbShift: number; crtSaturation: number; crtScanlineCount: number; crtScanlineIntensity: number; crtVignette: number; glitch: boolean; glitchIntervalSeconds: number; grain: boolean; grainIntensity: number; grainScale: number; reducedMotion: boolean; schema: "vessel-preview-effects/v1"; toon: boolean; toonEdgeColor: string; }>

VesselScreenGrainPass